#pragma once

#include "stdafx.h"
#include "camera.h"
#include "Vertex.h"

#define LOAD_FAILED -1
#define LOAD_SUCCEEDED 0
class Model
{
public:
	GLuint num_vertices, num_indices;
	Vertex* vertices;
	GLushort* indices;
public:
	Model(void);
	~Model(void);
	
	
	int Load(char* file_nfg);
};
